The Dystopia Venn: Four Circles of Absolute Nonsense

2–3 minutes

This particular meme has been making the rounds like a drunk uncle at a wedding – loud, colourful, and convinced it’s profound. A Venn diagram, no less! Four big circles stuffed with dystopias, slapped together as if geometry itself conferred wisdom. Most of them are books, a few are films, and one – Gattaca – is glaring at me because I haven’t seen it. That omission alone feels like a character flaw. I might grit my teeth and watch it just to close the loop, though it doesn’t exactly scream, “Pour a glass of wine and enjoy.”

Image: Venn Diagram

Here’s the thing: as art, it’s rather lovely. As a piece of intellectual cartography? It’s rubbish. It pretends to classify but in fact it merely collages. Orwell is pressed up against Burgess, Atwood rubs shoulders with Logan’s bloody Run, and in the middle sits Animal Farm, as if pigs with clipboards are somehow the Rosetta Stone of dystopia.

And yet – if you squint just so, tilt your head like a dog hearing a harmonica, you can just about see some tenuous ligatures:

  • Surveillance and conditioning: 1984, Clockwork Orange, and The Matrix all insist that the human mind is clay to be moulded by boot, syringe, or simulation.
  • Reproduction and regulation: Brave New World, The Handmaid’s Tale, and yes, Gattaca (apparently) fret endlessly over who gets to breed, who gets culled, and whose DNA deserves a future.
  • Bodies as resource: Soylent Green, Brazil, Gattaca again – people ground down into spreadsheets, rations, or literal mince.
  • The veneer of civilisation: Lord of the Flies and Animal Farm showing us that civilisation is just papier-mâché over the swamp.

But let’s be honest: the diagram isn’t actually saying this. It’s just four intersecting blobs, with titles hurled in like darts at a pub quiz. The apparent “structure” is nothing more than meme-magic – order conjured out of chaos to make you nod gravely as you scroll by.

So yes: as art, it works. As a Venn diagram, it’s a travesty. And maybe that’s the deeper joke. We live in an age where every complexity gets crushed into an infographic, every horror squeezed into a digestible meme. Which, if you think about it, is itself a bit dystopian.

Ballard’s High-Rise: When Brutalism Meets Behavioural Collapse


I’ve been reading J.G. Ballard’s High-Rise (1975), a brutalist fever dream dressed in concrete and ennui. It’s a story that doesn’t so much depict a descent into chaos as suggest that chaos is the natural state, politely waiting in the wings until the lift stops working and someone pees in the pool.

Audio: NotebookLM podcast on this topic.

This isn’t horror in the Stephen King sense—there’s no room 1408 here, no haunted sheets or malevolent chandeliers. The building isn’t animated; it’s engineered. But like all great systems, it doesn’t need a soul to kill you. The real haunting, as ever, is society itself. Ballard simply does away with the need for ghosts and lets architecture and aspiration do the dirty work.

Compared to Crash—where characters make love to car crashes and each other with equal mechanical indifference—High-Rise has something resembling a cast. I say “resembling” because these aren’t people so much as archetypes on a descent escalator. There’s Laing, a kind of blank-eyed anthropologist; Wilder, who mistakes brute force for authenticity; and Royal, the man literally living in a penthouse and metaphorically in a delusion.

Do I care about them? Not in the slightest. But that might be Ballard’s point. Their motivations are as shallow as a puddle in the car park after the water’s been shut off. Much of the action feels contrived, like a staged rehearsal for an apocalypse that already happened.

And yet—isn’t that precisely what society is? A tepid soup of extrinsic motivators dressed up in motivational posters and mission statements. Nobody in the high-rise acts out of depth or conviction. They act because someone else did it first, because no one told them not to, or because the lift only goes so far down and what else is there to do?

If Crash explored the eroticism of the machine, High-Rise explores the nihilism of comfort. Ballard’s thesis seems to be that civilisation is little more than a thin laminate over our baser instincts—and once it peels, there’s nothing underneath but turf wars and brand loyalty to floor numbers.

The modern reader might recognise the high-rise in everything from gated communities to Meta’s metaverse: sanitised, stratified, severed from consequence. A self-cleaning coffin of convenience.

And, as in the United States today, it all comes heavily medicated and prettily lit—with lipstick, meet pig.